Designing a seamless route copilot
Volvo
Product design Intern
Next up
Outcome
Overview
Museums are far from customized
to each visitor’s interests
Sparked from visiting museum's and leaving them with a sense that the visit was incomplete we developed this project. We wanted to brake the fourth wall for visitors to really explore in-depth the museum
POINTAR
We created this project while interning at BMW. It was intended to showcase some of the explorations we wanted to do with the technology we were using.
My Role
+1 Interaction Designer
Team
January (3 weeks) 2023
Timeline
Created an Augmented Reality museum guide tailor to each user.
Using AR affordances to guide
the product look and feel
BEYOND THE SCREEN
We focused on building a robust design system based on Particle Systems to move beyond the physical restrictions of standard screens frames.
Integrating the experience
Seamless transition
to AR via the
particle system.
With the survey in the mobile device we used the particle system to transition into the tour/guide in the headset.
Play
Stop
Record
Particle System
Magnet
Track Pad to
move guides
in X & Y axis
Raise and rotate guides
Hide guides
Camera
Start Particles System
Ideas represent potentials,
demos present actual experiences.
The nitty gritty
We used Unity to create the Particle System that guides the user. This system is based on a Bézier curve that dynamically adapts to a series of anchors that drives the particles around the museum.
Anchoring to reality
To test this system in actual museums, we created a UI system that allowed us to manually move, rotate and activate the start, middle and end anchors of each section.
We found that these systems are successfully free of their borders -they can grow, shrink, and move unrestrictedly in space.
Survey
Time Machine
The survey is the initial encounter the visitor has, where a series of multiple-choice questions helps to determine their specific areas of interest for a tailor-made visit.
The ultimate immersive
museum experience
Final Designs
Designing novel interactions to see how a statue may have looked at the time of its inception, adding new layers of depth to the experience.
Tour
A tailored AR tour is created from the survey. It uses a malleable Particle System that adapts to the environment and guides the user through the museum.
The tour removes unnecessary stimuli from museums to enhance visitors’ experience and immersion.`
Haptic Experience
If a user is able to touch a sculpture -rather than just look at it- they will have a better understanding of the piece and of the artist.
A system of haptic rings to enhance the immersion of allowing a safe feel and touch interaction with sculptures
Using particle systems, PointAR can successfully and dynamically transition between realities and technologies. This opportunity enables for a more realistic access (also remote) to museum collections.
Final EXPERIENCE
Previous
Integrating MR into the journey
BMW
Interaction design Intern